I learned that for the prototype stage I should not have a whole lot of content. I also learned it should be super complex until the final stages.
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Game Genres from the Simplest and Most Difficult to Create
Racing Game
Top-Down Shooter
2d Platformer
Color Matching Puzzle Game
2D Puzzle Platformer
3D Platformer
FPS
JRPG
Fighting Game
Action Adventure
Western RPG
RTS
LAB (THEORY PRACTICED)
I learned that every designer should not just stick to just one game and should play all types of games to figure out the different mechanics used
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OUTSIDE (CREATIVITY & THE BRAIN)
when I am outside I am usually kicking my football into the net I have pretending I am a pro player
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STUDIO (SONGWRITING)
some ideaś i have are for like a first-person br game that is mainly building but has a lobby of ten and the zone gets smaller every 5 minutes. another idea I have is for a 2d version of Minecraft
the last idea I have is a racing game where you have to get the fastest lap to win the race
WEEKLY ACTIVITY EVALUATION
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One thought on “Game Design-Week 7-Tools, Time, and Rooms”
hi