Melody Research, Analysis, and Recording Project TEMPLATE

Summary

  • In a small paragraph, write WHAT THIS PROJECT IS ABOUT. Your audience is someone who is not in the class. So, be specific.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS AFTER COMPLETING THEM

My First HookTheory Melody

  • Place a screenshot of your 8 measure melody from hookpad.hooktheory.com
  • Link to a .mp3 file of your first HookTheory melody that you exported from hookpad.hooktheory.com
  • Write a brief reflection about this melody. What do you like about it?
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS AFTER COMPLETING THEM

Notes from Howard Goodall’s Melody Video

CueNotes
how they got jack white to do this
why is this guy so cool
melodies carry stories
express love and loss
all melodies are the same in a way
sting has good music
stand by me= bopx1,000,000,000,000,000,000

SummaryI learned that music has more feelings then some people know

Melody Composition Terms and Definitions

  • Theme: A long, flowing melodic idea.
  • Motive: A short, rhythmic idea (Beethoven’s 5th).
  • Period: 8-12 measures or a musical sentence.
  • Phrase: Usually 4 measures.
  • Antecedent (Question) Phrase: First 4 measures of a period.
  • Consequent (Answer) Phrase: Second 4 measures of a period.
  • Scale Degrees (C Major Scale)
    • Tonic: C (1 , 8) – Stability and resolve.
    • Supertonic, Mediant, Submediant: D, E, A (2 , 3 , 6) – Moderate tension, useful for transitions and carrying on an idea.
    • Subdominant, Dominant, Leading Tone: F, G, B (4 , 5 , 7) – Causes the most tension, leads to the tonic.
  • Steps: Any movement using half or whole steps.
  • Leaps: Any movement using intervals larger than a whole step.
  • Conjunct motion: Melody is built primarily out of steps.
  • Disjunct motion: Melody is built primarily out of leaps.
  • Repetition: Repeated material (i.e. motive) used to create a link between two phrases of the period.
  • Contrast: Two phrases that contain contrasting material to create tension and interest.
  • Variation: Halfway between contrast and repetition. The two phrases include some recognizable material and some varied material (i.e. taking ideas up an octave).

One of My Favorite Melodies

  • F# and E

I like this song because it is not too simple but not too complicated

https://www.hooktheory.com/theorytab/view/the-beatles/help

My Second HookTheory Melody

  • Place a screenshot of the melody notes on HookTheory
  • Link to a .mp3 file of your second melody from HookTheory
  • Write a brief reflection about this melody. What do you like about it?
    • Where did you raise tension or suspense in the melody?
    • Where did you resolve tension in the melody?
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS AFTER COMPLETING THEM

What I Learned & Problems I Solved

  • Write what you LEARNED from the research, analysis, and melody creation parts of this project
  • Explain how you SOLVED AT LEAST ONE PROBLEM
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS AFTER COMPLETING THEM

Resources

sound safari

microphone
microphone” by TOM81115 is marked with CC BY-NC-SA 2.0.

Summary

We recorded our voices and instruments in different environments to see how the sound was effected.

Audio Terms and Definitions

  • Sound Wave
    • A vibrational disturbance that involves the mechanical motion of molecules transmitting energy from one place to another.
  • Compression
    • Reducing a signal’s output level in relation to its input level to reduce dynamic range.
  • Frequency
    • The # of times per second that a sound source vibrates, is expressed in hertz (Hz).
  • Hertz
    • Unit of measurement of frequency; numerically equal to cycles per second (cps).
  • Infrasonic
    • The range below the frequencies is audible to human hearing.
  • Ultrasonic
    • The range above the frequencies of human hearing.
  • Pitch
    • The subjective perception of frequency – the highness or lowness of a sound.
  • Fundamental
    • The lowest frequency a sound source can produce. In other words, it is also called the first harmonic or primary frequency which is the lowest, or basic, pitch of a musical instrument.
  • Sound Frequency Spectrum
    • The range of frequencies audible to human hearing: about 20 to 20,000 Hz.
  • Octave
    • The interval between the two frequencies that have a tonal ratio of 2:1.
  • Bass
    • The low range of the audible frequency spectrum; is usually from 20 to 320 Hz.
  • Midrange
    • The part of the frequency spectrum to which humans are most sensitive; is the frequencies between roughly 320 Hz and 2,560 Hz.
  • Treble
    • The frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves audible to human hearing in the sound frequency spectrum.
  • Equalization
    • A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.
  • Amplitude
    • The magnitude of a sound wave or an electric signal is measured in decibels.
  • Decibel (dB)
    • A relative and dimensionless unit to measure the ratio of two quantities.
  • Wavelength
    • Distance between two peaks of a wave
  • Velocity
    • Speed in a given direction
  • Harmonic
    • Is a multiple of the fundamental frequency
  • Phase
    • Factor in the interaction of one wave with another, either acoustically or electronically

– Audio terms and definitions from Wikipedia

Outside

Me screaming outside

Testing

Jaden testing the mic with me in the back

Instrument

austin playing his guitar

our recordings- https://drive.google.com/drive/folders/1MLjEkA9Pf7eFG8hM6WwAjC_U3RUeoxOn

Session 5 Production Project

SUMMARY

Role

UI/Menu

Intention (SMART Goal)

My goal for Session 5 is to be able to use game information to define what’s known and not known to the player in a way that makes them become more interested in the game successfully.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Louis Anger

Training Source(s)

This is a good resource

Project Timeline

made platforms

made level

made menu

made character

Proposed Budget

idk

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Plat Quest

https://chsgamedesign.itch.io/period-2-team-5

Skills Commentary

https://docs.google.com/presentation/d/1ogaLuFmuNngajuhP7XU7Wx4tymeeMR25Li7pib5t2Ko/edit#slide=id.gf3e6710de1_0_62

i made the platforms

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

DAW Audio Composition Project TEMPLATE

  • TITLE THIS BLOG POST: DAW Audio Composition Project
  • FOLLOW THE DIRECTIONS IN THE:
  • REVIEW THIS POST EXAMPLE:
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS AFTER COMPLETING THEM

Summary

  • In a small paragraph, write what you DID for this project Include the skills you developed
  • What I did was take the song and turn it to a more up beat song.

Audio File Formats and Definitions

AIFF (Audio Interchange File Format): stores standard CD-quality audio; similar to WAV (Higher Quality)

WAV (Waveform Audio File Format): CD audio; can be saved with different sampling and bit rates; similar to AIFF (Higher Quality)

MP3 (Audio File): Used to store audiobooks and music on a hard drive; Close to CD-quality sound; the higher quality sound comes from higher bit rates which also take up more storage space

MIDI (Musical Instrument Digital Interface): music data: notes played, when notes are played, how long each note is played, and the velocity of each note played; used to be able to exchange and use information between software and hardware programs; no actual audio data

All the audio file format information is found at: fileinfo.com

Song Used As Template

  • Embed appropriate YouTube video of the song
  • A brief written description of WHY you chose this song GarageBand
  • piano man
  • Its one of the best songs of all time in my opinion.

GarageBand Tracks

  • Embed a Screenshot of GarageBand or Soundtrap.com tracks

My Composition

  • Upload & link .mp3 from SoundCloud.com or Google
  • the song

What I Learned & Problems I Solved

  • Write what you Learned
  • Explain how you solved at least one problem
  • Link to a tutorial you followed

Production Project- Session 3

SUMMARY

Role

Intention (SMART Goal)

By 1/28/22 as a part of school of rock I will have completed (insert tutorial) to be able to play Guitar fo my team.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

The MDA Game Framework

Cue
1.Why cant you use words like fun and gameplay
Notes
1.All artifacts are created within some design methodology.
2.the fields of games research and development involve
people from diverse creative and scholarly backgrounds.
3.They propose the MDA framework as a tool to help
designers, researchers and scholars perform this
translation.
4. When working with games, it is helpful to consider both
the designer and player perspectives.
5.In describing the aesthetics of a game, move
away from words like “fun” and “gameplay”

Summary

Notes

My goal for January is to make a game with at least 5 levels

0:50 name game

2:38– Make sure to name layouts and event sheets

3:42– use sprites for most things in your game (Characters, backgrounds, etc.)

9:45– if u want to make sure your character doesnt go at an angle make sure that you change it to 4 directional and the angle movement to NO

10:53– Objects such as bullets and orbs should be a sprite

13:07- To add an event click add event

14:52– To spawn another object choose in the event sheets menu “spawn another object”

15:34– to add another condition in the event sheets right click and click “ADD CONDITION”

16:56– If you want and object to be destoryed when it leaves layout click the destroy button on the event sheets

another goal I have is to find a good name for my game and character

Production Project – Session 2 Game

SUMMARY

Role: Artist

Intention (SMART Goal) Make good character

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s) pixle art

Project Timeline 1 month

Proposed Budget ???

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation) game

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving) creative

Ways of Working (Communication & Collaboration) collaboration

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career) life

Reactions to the Final Version its a good game

Self-Evaluation of Final Version I think that it would be a good game

What I Learned and Problems I Solved I learned how to animate better by failing 9,000 times

Grammar and Spelling

Editor lizzy