Game Analysis: Fortnite

Summary

  • The game I played was a third-person shooter called Fortnite. It is a really fun game that almost anyone can play. I really like playing with friends who play on different platforms. It has really good graphics on the next-gen consoles and slightly less good graphics on the current consoles.

Game Play Analysis

Formal Elements
The Basicsnotes
Name of the gameFortnite
The platformps4/PC/Xbox/switch/mobile
Time played (should be at least 30 minutes)2-3 hours i played
If you could work on this game (change it), what would you change and why?i would add the pump shotgun back as well as make the battle pass cheaper
PlayersNOTES
How many players are supported?100
Does it need to be an exact number?not just 100 or less
How does this affect play?if it is 100 harder if less easier
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.free for all
Objectives/GoalsNOTES
What are the players trying to do?eliminate all other opponents
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).build/capture/destroy
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.
ControlsNOTES
What controls are used?the triggers/ fire button/ sprint/walk button/
Was there a clear introductory tutorial?no
Were they easy to understand or did you find yourself spamming the controller?my first game i was spamming but my second game i figured the controls out
Resources & Resource ManagementNOTES
What kinds of resources do players control?ammo, wood, metal, brick
How are they maintained during play?farming and eliminating players
What is their role?idk
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)in the game there are v bucks to buy skins and gold helps you buy better guns in game
Game StateNOTES
How much information in the game state is visible to the player?a lot
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.epic games has been showing snapshots for the next season
SequencingNOTES
In what order do players take their actions?some players wait till the end of the game to start fighting but some fight right of the bat
How does play flow from one action to another?some is chill some is fast past
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.this game is real-time based
Player Interactionyou can make new friends
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.trading weapons
Theme & NarrativeNOTES
Does it have an actual story structure?yes
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?a little
Does it have emotional impacts?no
Also, look for en media res (does it start in the middle of the game)?no
The Elements in MotionNOTES
How do the different elements interact?the textures flow
What is the gameplay like?good
Is it effective?yes
Are there any points where the design choices break down?no
Design CritiqueNOTES
Why did the designer make these particular choices?i dont know
Why this set of resources?so it is not uneven
What if they made different decisions?it would be very unfair
Does the design break down at any point?no
Graphics & SoundNOTES
Does the game art pair well with the mechanics?
Did you find any bugs or glitches?yes
What about sound?there are a lot of sounds
Can you spot any technical shortcuts?yes
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?there are challenges to do to earn xp or cosmetics
Is the game fair?at some points yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?yes
What is the intended audience?8+
What is the core, the one thing you do over and over, and is it fun?play play and more playing

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources