The MDA Game Framework

Cue
1.Why cant you use words like fun and gameplay
Notes
1.All artifacts are created within some design methodology.
2.the fields of games research and development involve
people from diverse creative and scholarly backgrounds.
3.They propose the MDA framework as a tool to help
designers, researchers and scholars perform this
translation.
4. When working with games, it is helpful to consider both
the designer and player perspectives.
5.In describing the aesthetics of a game, move
away from words like “fun” and “gameplay”

Summary

Notes

My goal for January is to make a game with at least 5 levels

0:50 name game

2:38– Make sure to name layouts and event sheets

3:42– use sprites for most things in your game (Characters, backgrounds, etc.)

9:45– if u want to make sure your character doesnt go at an angle make sure that you change it to 4 directional and the angle movement to NO

10:53– Objects such as bullets and orbs should be a sprite

13:07- To add an event click add event

14:52– To spawn another object choose in the event sheets menu “spawn another object”

15:34– to add another condition in the event sheets right click and click “ADD CONDITION”

16:56– If you want and object to be destoryed when it leaves layout click the destroy button on the event sheets

another goal I have is to find a good name for my game and character