DEVELOPING QUALITY WORKFLOW

  • DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
  • TITLE THIS BLOG POST: DEVELOPING QUALITY WORKFLOW

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • WHAT TOOLS SHOULD WE USE? Our Brain, Friends, and the internet/books
  • WHAT PROCESS SHOULD WE USE? Good WORKFLOW
  • HOW DO YOU MEASURE QUALITY? We measure quality by seeing what can be improved and what else can be finished
  • WHO MEASURES QUALITY? The Audience

Intention

How do we clarify our specific goal(s) for a project?

  • WHAT TOOLS SHOULD WE USE? Pen and Paper, People to help you to complete those goals, and a good mindset
  • WHAT PROCESS SHOULD WE USE?
  • HOW DO YOU MEASURE QUALITY? We measure it as how well we completed our goals
  • WHO MEASURES QUALITY? You measure your own quality

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • WHAT TOOLS SHOULD WE USE? Pen and Paper, A group of friends, and an idea
  • WHAT PROCESS SHOULD WE USE?
  • HOW DO YOU MEASURE QUALITY? you measure the quality of the pre-production of the game
  • WHO MEASURES QUALITY? Everyone in your group

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • WHAT TOOLS SHOULD WE USE? Unity/Play Canvas, and a lot of people for different jobs
  • WHAT PROCESS SHOULD WE USE?
  • HOW DO YOU MEASURE QUALITY? By asking the people who test the game
  • WHO MEASURES QUALITY? People testing the game

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • WHAT TOOLS SHOULD WE USE? Unity/Play Canvas, and Publisher
  • WHAT PROCESS SHOULD WE USE? Research, Rough Drafts,
  • HOW DO YOU MEASURE QUALITY? By asking the people who do the final testing
  • WHO MEASURES QUALITY? the people who do the final testing

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • WHAT TOOLS SHOULD WE USE? By making commercials, a PowerPoint,
  • WHAT PROCESS SHOULD WE USE? research, and creativity
  • HOW DO YOU MEASURE QUALITY? asking the world/advisory members
  • WHO MEASURES QUALITY? the world/advisory members

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • WHAT TOOLS SHOULD WE USE? the interwebs
  • WHAT PROCESS SHOULD WE USE? asking the fans of the game
  • HOW DO YOU MEASURE QUALITY? by asking the fans of the game
  • WHO MEASURES QUALITY? the fans of the game