Production Project – Session 2 Rock

SUMMARY

Role: Bass

Intention (SMART Goal) play better bass

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s): Paul Grey(Slipknot)

Training Source(s)First Bass Lesson

Project Timeline:1 month

Proposed Budget:???

PRODUCTION – ACTION

The (SOUND Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving): making different riffs which doesnt sound right will lead to different tune

Ways of Working (Communication & Collaboration): ???

Tools for Working (Info & Media Literacy): bass

Ways of Living in the World (Life & Career)

Reactions to the Final Version: Ew I made that

Self-Evaluation of Final Version: good

What I Learned and Problems I Solved: I learned how to play a song by f`ailing 9,000000000 times

Grammar and Spelling

Editor lizzy

stick man

https://llama-industries.itch.io/stick-man

Summary

  • your goal is to last as long as possible without falling in the holes

Questions

  • what was your favorite part?
  • any changes?

Peer Feedback

  • Write the feedback you received from other students
  • After you receive feedback, add it to your post
  • Cite the student sources with only their first names
    • Citation with specific names is more professional

I like how it is repetitive but not at the same time (basically infinite but also addictive)

I would probobly get mad

my brothers would probably play it

sometimes the stickman goes out of the screen but it is very fun overall

maybe make the game more zoomed out

Game Analysis: Fortnite

Summary

  • The game I played was a third-person shooter called Fortnite. It is a really fun game that almost anyone can play. I really like playing with friends who play on different platforms. It has really good graphics on the next-gen consoles and slightly less good graphics on the current consoles.

Game Play Analysis

Formal Elements
The Basicsnotes
Name of the gameFortnite
The platformps4/PC/Xbox/switch/mobile
Time played (should be at least 30 minutes)2-3 hours i played
If you could work on this game (change it), what would you change and why?i would add the pump shotgun back as well as make the battle pass cheaper
PlayersNOTES
How many players are supported?100
Does it need to be an exact number?not just 100 or less
How does this affect play?if it is 100 harder if less easier
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.free for all
Objectives/GoalsNOTES
What are the players trying to do?eliminate all other opponents
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).build/capture/destroy
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.
ControlsNOTES
What controls are used?the triggers/ fire button/ sprint/walk button/
Was there a clear introductory tutorial?no
Were they easy to understand or did you find yourself spamming the controller?my first game i was spamming but my second game i figured the controls out
Resources & Resource ManagementNOTES
What kinds of resources do players control?ammo, wood, metal, brick
How are they maintained during play?farming and eliminating players
What is their role?idk
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)in the game there are v bucks to buy skins and gold helps you buy better guns in game
Game StateNOTES
How much information in the game state is visible to the player?a lot
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.epic games has been showing snapshots for the next season
SequencingNOTES
In what order do players take their actions?some players wait till the end of the game to start fighting but some fight right of the bat
How does play flow from one action to another?some is chill some is fast past
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.this game is real-time based
Player Interactionyou can make new friends
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.trading weapons
Theme & NarrativeNOTES
Does it have an actual story structure?yes
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?a little
Does it have emotional impacts?no
Also, look for en media res (does it start in the middle of the game)?no
The Elements in MotionNOTES
How do the different elements interact?the textures flow
What is the gameplay like?good
Is it effective?yes
Are there any points where the design choices break down?no
Design CritiqueNOTES
Why did the designer make these particular choices?i dont know
Why this set of resources?so it is not uneven
What if they made different decisions?it would be very unfair
Does the design break down at any point?no
Graphics & SoundNOTES
Does the game art pair well with the mechanics?
Did you find any bugs or glitches?yes
What about sound?there are a lot of sounds
Can you spot any technical shortcuts?yes
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?there are challenges to do to earn xp or cosmetics
Is the game fair?at some points yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?yes
What is the intended audience?8+
What is the core, the one thing you do over and over, and is it fun?play play and more playing

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

Week 14-Analysis

“Judy Garland, Hedy Lamarr and Lana Turner” by classic film scans is licensed under CC BY 2.0

“Analysis gave me great freedom of emotions and fantastic confidence. I felt I had served my time as a puppet.”

Hedy Lamarr

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • Set a timer
  • Spend 15 minutes in this ‘room’
Image from bananatreelog.com
  • I went outside and went for a run around my yard and thought of what games I want to play and what I should do for Christmas presents. I also thought of what to do with my assignments coming up. this would be good to put in my gtd

ARCADE

  • Play games of your choice for the analysis part of this blog post

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
  • In one or two sentences, describe a PROBLEM YOU SOLVED
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

Game Design – Week 13 – Changes

COPY AND PASTE ALL THE CONTENT BELOW

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com
  • Set a timer for 30 minutes in this ‘room’
    • Continue with either ONE of the scripting languages below, Javascript (Construct 3 / PlayCanvas) or C# (Unity)  (NOT BOTH)

Construct 3 – Javascript

  • comparison operators

Unity – C#

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia

MDA Notes

  • Mechanics
  • Dynamics
  • Aesthetics

LAB (THEORY PRACTICED)

  • Set a timer
  • Spend up to 15 minutes
  • According to Wikipedia:
    • Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
    • Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
    • Aesthetics are the emotional responses evoked in the player.

Brainstorm Ideas for Each of the Eight Categories

  • At least one idea per category, but feel free to add more you your favorite categories
  • Write a short sentence for each idea with these three elements included in each description
    • Someone or thing fighting/struggling against Someone or thing for Someone or thing

DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • Place idea here…put some noises to the footsteps and creepy sounds
  2. Fantasy (Game as make-believe): Imaginary world.
    • Place idea here…make multiple levels
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • Place idea here… multiple parts to the story
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
    • Place idea here…
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
    • Place idea here…
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Place idea here…
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling the player’s own avatar.
    • Place idea here…
  8. Submission (Game as a pastime): Connection to the game, as a whole, despite constraints.
    • Place idea here…

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

  • Set a timer
  • Spend 30 minutes in this ‘room’
Worksheet from bananatreelog.com
  • Go for a 10-minute walk, if it is safe to do so 
    • Reflect on this simple way to overcome negative automatic thinking by challenging and reframing the thoughts in a positive way.’
  • Writing a small paragraph reflection for 10 minutes
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • Set a timer
  • Spend 30 minutes in this ‘room’
    • Read the Construct Manual Sections
      • Home
      • Getting started
      • Overview
      • Interface
      • Project primitives
      • Tips & guides
      • Behavior reference
      • Plugin reference
      • System reference
      • Scripting
  • Write a couple sentence description of what you learned
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • I learned that there are way more editing tools to use

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net
  • Set a timer
  • Spend up to 15 minutes in this ‘room’
  • Read How to collaborate on Construct projects with GitHub
  • Write a couple sentence description of what you learned
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • I learned different ways to have a group project on Construct

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
  • In one or two sentences, describe a PROBLEM YOU SOLVED
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • a problem this week I solved was all my missing work

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

Game Design – Week 11 – Updating Workflow – Mind Like Water

“‘Be shapeless and formless.. like water’ (Bruce Lee)” by Akinini.com is licensed under CC BY-NC-ND 2.0

“Have a mind like water.”

― David Allen,  GTD

SUMMARY

  • i did a lot of work Thursday and Friday to get caught up in all of my classes

PRACTICE ROOM (TUTORIALS)

Construct 3 / PlayCanvas – Javascript

Unity – C#

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Construct.net
  • I learned how to make a character move and how to design a character

LAB (THEORY PRACTICED)

Screenshot from editor.construct.net

OUTSIDE (PRODUCTIVITY & THE BRAIN)

Image from bananatreelog.com
  • my walk helped me feel better because this week had not been to good. i like to go on walks every once in a while to clear my mind

STUDIO (CREATIVITY)

Screenshot from Construct Begginer’s Guide
  • i was able to get my character done and some of my background done. i feel like once i get the hang of C3 i will use it to make my games

CONTROL ROOM (PRODUCTION)

WHAT I LEARNED and PROBLEMS I SOLVED

  • what i learned was how to handle emotions. a problem i solved was getting work done

WEEKLY ACTIVITY EVALUATION

Week 9 – GTD – Getting Things Done – Part 1

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

CLASSROOM (THEORY & ANALYSIS)

  • what we did in class this week was how to use a GTD, and how to organize it

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Write a listhere in this section of your blog,
    • All the things you need to complete for school
    • All classes, all assignments
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • get my math work done
  • get my weekly notebook done in science
  • get my schology organized

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Prioritize your list, here in this section of your blog
    • Most important at the top
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • get my math work done
  • get my weekly notebook done in science
  • get my schology organized

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done

OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂

 Katia Verresen homepage
Katia Verresen, kvaleadership.com

“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.”  – Read more about Katia…

WHAT I LEARNED and PROBLEMS I SOLVED

WEEKLY ACTIVITY EVALUATION

Game Design – Week 8 – Logic, Flowcharts, and Coding

A Chinese girl doing her homework in the library By Naomi Chung- This image was marked with a CC BY-NC-SA 2.0 license.

When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • This week was not all that good because of my emotions getting the better of me. tho I was able to get them under control Thursday was by far my worst day this week.

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

  • i was not able to do this

OUTSIDE (CREATIVITY & THE BRAIN)

  • Set a timer
  • Spend up to 35 minutes,
    • 20 minutes watching Elizabeth Gilbert
    • 15 minutes walking
  • Something I found interesting was the leaf patterns

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)

PlayCanvas

Screenshot from Daniel Wood’s YouTube Channel Playlist

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • Tell your daily story here!  Highlight what you learned and enjoyed most and at least one problem you solved. Problem-solving is one of the most important skills you need in life. Employers want to know HOW you get stuff done as much as WHAT you got done.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
  • Some problems I fixed were finding ways to handle my emotions

WEEKLY ACTIVITY EVALUATION

  • Spend 3 minutes on this activity
  • Give feedback on this week’s class Content and Process
  • The data you submit helps you demonstrate 21st Century Employability Skills
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

Game Design-Week 7-Tools, Time, and Rooms

Game Design – Week 7 – Tools, Time, and Rooms

COPY AND PASTE ALL THE CONTENT BELOW

  • DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
  • TITLE THIS BLOG POST: Game Design – Week 7 – Tools, Time, and Rooms
CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences
    • this week was a good week because I knew what to do and when to do it
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

  • I learned that for the prototype stage I should not have a whole lot of content. I also learned it should be super complex until the final stages.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • I learned that every designer should not just stick to just one game and should play all types of games to figure out the different mechanics used
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

OUTSIDE (CREATIVITY & THE BRAIN)

  • when I am outside I am usually kicking my football into the net I have pretending I am a pro player
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STUDIO (SONGWRITING)

  • some ideaś i have are for like a first-person br game that is mainly building but has a lobby of ten and the zone gets smaller every 5 minutes. another idea I have is for a 2d version of Minecraft
  • the last idea I have is a racing game where you have to get the fastest lap to win the race

WEEKLY ACTIVITY EVALUATION

  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

Elon Musk

Elon Musk

Recipe For Success: Elon Musk

i got what i could done

Who is one of your mentors?

This is a case study in success.  What is success?  How do you define it? Who has been successful, from your perspective?  I want you to define success for yourself and find an example of this success in the people around you.  The person can be famous or family.  Success is everywhere.  I want you to find it and examine it.  What made this person successful?  Through examining success in others it helps us see a path to success ourselves.  I want you to practice being successful in all areas of your life.  So, engage in this case study and find and fill in the information listed below.  I used Bill Gates as an example.

INSTRUCTIONS

  1. WRITE THE PERSON’s NAME IN THE TITLE OF THE POST
  2. COPY AND PASTE THE COMPLETE BLOG POST BELOW
  3. PLACE A PICTURE WITH CITATION AT THE TOP OF THE POST
  4. DELETE ALL OF MR. LE DUC’s WORDS, AFTER YOU WRITE YOUR OWN
  5. PUBLISH 

Write a person’s name in the title of this blog post

EXAMPLE: Recipe For Success: Bill Gates

COPY AND PASTE THE FOLLOWING:

EXAMPLE: Place a picture of the person at the top of the post and cite the source of the picture

Elon Musk Royal Society.jpg
BornElon Reeve Musk
June 28, 1971 (age 49)
PretoriaSouth Afric

EXAMPLE: Born: October 28, 1955, in Seattle, Washington

Personal Success Definition

EXAMPLE: I define success as someone who creates amazing art or material for the world and who gives back to people around them.

State why are they successful, with your definition?

EXAMPLE: Bill Gates has created a successful business.  He helped bring about powerful, useful computer applications.  He has also helped improve the living conditions for millions of people through the Bill and Melinda Gates Foundation.

Skills for Success

Describe what skills did they need to master to become successful?

List and describe at least 3

he was 1) a talented inventor, 2) and super smart

How They Used These Skills

Musk has used his skills to make a ton of companys like tesla and space-x

Challenges Overcome

n September 2018, Musk was sued by the U.S. Securities and Exchange Commission for a tweet claiming that funding had secured for potentially taking Tesla private (at a price of $420 a share, an alleged reference to marijuana). The lawsuit claimed that verbal discussions Musk held with foreign investors in July 2018 did not confirm key deal terms and thus characterized the tweet as false, misleading, and damaging to investors, and sought to bar Musk from serving as CEO on publicly traded companies. Musk called the allegations unjustified and that he had never compromised his integrity. Two days later, Musk settled with the SEC, without admitting or denying the SEC’s allegations. As a result, Musk and Tesla were fined $20 million each, and Musk was forced to step down temporarily as Tesla chairman while remaining Tesla’s CEO.

Significant Work

Musk has created Space-x as well as Tesla which he resigned following controversy. Musk has also been apart of multiple projects like PayPal (but when it was made it was call X.com). Musk has had 7 kids (one deceased)

Resources

Googlehttps://en.wikipedia.org/wiki/Elon_Musk

EXAMPLES:http://en.wikipedia.org/wiki/Bill_Gateshttp://www.gatesfoundation.org/Pages/home.aspxhttp://www.biography.com/people/bill-gates-9307520