Author: ianthellama
stick man
Summary
- your goal is to last as long as possible without falling in the holes
Questions
- what was your favorite part?
- any changes?
Peer Feedback
- Write the feedback you received from other students
- After you receive feedback, add it to your post
- Cite the student sources with only their first names
- Citation with specific names is more professional
I like how it is repetitive but not at the same time (basically infinite but also addictive)
I would probobly get mad
my brothers would probably play it
sometimes the stickman goes out of the screen but it is very fun overall
maybe make the game more zoomed out
Game Analysis: Fortnite
Summary
- The game I played was a third-person shooter called Fortnite. It is a really fun game that almost anyone can play. I really like playing with friends who play on different platforms. It has really good graphics on the next-gen consoles and slightly less good graphics on the current consoles.
Game Play Analysis
Formal Elements | |
The Basics | notes |
Name of the game | Fortnite |
The platform | ps4/PC/Xbox/switch/mobile |
Time played (should be at least 30 minutes) | 2-3 hours i played |
If you could work on this game (change it), what would you change and why? | i would add the pump shotgun back as well as make the battle pass cheaper |
Players | NOTES |
How many players are supported? | 100 |
Does it need to be an exact number? | not just 100 or less |
How does this affect play? | if it is 100 harder if less easier |
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you. | free for all |
Objectives/Goals | NOTES |
What are the players trying to do? | eliminate all other opponents |
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister). | build/capture/destroy |
Rules/Mechanics | |
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state. | |
Controls | NOTES |
What controls are used? | the triggers/ fire button/ sprint/walk button/ |
Was there a clear introductory tutorial? | no |
Were they easy to understand or did you find yourself spamming the controller? | my first game i was spamming but my second game i figured the controls out |
Resources & Resource Management | NOTES |
What kinds of resources do players control? | ammo, wood, metal, brick |
How are they maintained during play? | farming and eliminating players |
What is their role? | idk |
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue) | in the game there are v bucks to buy skins and gold helps you buy better guns in game |
Game State | NOTES |
How much information in the game state is visible to the player? | a lot |
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information. | epic games has been showing snapshots for the next season |
Sequencing | NOTES |
In what order do players take their actions? | some players wait till the end of the game to start fighting but some fight right of the bat |
How does play flow from one action to another? | some is chill some is fast past |
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn. | this game is real-time based |
Player Interaction | you can make new friends |
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off. | trading weapons |
Theme & Narrative | NOTES |
Does it have an actual story structure? | yes |
Is it based on a historical event (or similar)? | no |
Does the theme or narrative help you know how to play? | a little |
Does it have emotional impacts? | no |
Also, look for en media res (does it start in the middle of the game)? | no |
The Elements in Motion | NOTES |
How do the different elements interact? | the textures flow |
What is the gameplay like? | good |
Is it effective? | yes |
Are there any points where the design choices break down? | no |
Design Critique | NOTES |
Why did the designer make these particular choices? | i dont know |
Why this set of resources? | so it is not uneven |
What if they made different decisions? | it would be very unfair |
Does the design break down at any point? | no |
Graphics & Sound | NOTES |
Does the game art pair well with the mechanics? | |
Did you find any bugs or glitches? | yes |
What about sound? | there are a lot of sounds |
Can you spot any technical shortcuts? | yes |
Various Stages of the Game | NOTES |
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play: | |
What challenges do you face, and how do you overcome them? | there are challenges to do to earn xp or cosmetics |
Is the game fair? | at some points yes |
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience? | yes |
What is the intended audience? | 8+ |
What is the core, the one thing you do over and over, and is it fun? | play play and more playing |
This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/
Resources
- Playing Like a Designer – I: Examine Your Experiences by Extra Credits
- Playing Like a Designer – II: How to Analyze Game Design by Extra Credits
- Game Analysis Guidelines by MIT
- Level 3.2: Critical Analysis of Games at learn.canvas.net
Books
- A Theory of Fun for Game Design by Raph Koster
- Level Up!: The Guide to Great Video Game Design by Scott Rogers
- Rules of Play: Game Design Fundamentals by Katie Salen
Mr. Le Duc’s Game Analysis Resources
Week 14-Analysis
“Judy Garland, Hedy Lamarr and Lana Turner” by classic film scans is licensed under CC BY 2.0
“Analysis gave me great freedom of emotions and fantastic confidence. I felt I had served my time as a puppet.”
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences of WHAT YOU DID
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- Set a timer
- Spend 15 minutes in this ‘room’
- Review the How to Practice Self-Care During COVID-19 infographic for 5 minutes (Click for larger PDF version)
- I went outside and went for a run around my yard and thought of what games I want to play and what I should do for Christmas presents. I also thought of what to do with my assignments coming up. this would be good to put in my gtd
ARCADE
- Play games of your choice for the analysis part of this blog post
WHAT I LEARNED and PROBLEMS I SOLVED
- Write only a few sentences of WHAT YOU LEARNED
- In one or two sentences, describe a PROBLEM YOU SOLVED
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
WEEKLY ACTIVITY EVALUATION
- Give feedback on this week’s class Content and Process
- Fill in the Weekly Activity Evaluation
- DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE
Game Design – Week 13 – Changes
COPY AND PASTE ALL THE CONTENT BELOW
- TITLE THIS BLOG POST: Game Design – Week 13 – Changes
- IF YOU WANT, PLACE A CREATIVE COMMONS IMAGE FROM SEARCH.CREATIVECOMMONS.ORG AT THE TOP OF THE POST
- REVIEW THESE BLOG POST EXAMPLES:
- Coming Soon!
- DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell
“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences of WHAT YOU DID
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PRACTICE ROOM (TUTORIALS)
- Set a timer for 30 minutes in this ‘room’
- Continue with either ONE of the scripting languages below, Javascript (Construct 3 / PlayCanvas) or C# (Unity) (NOT BOTH)
Construct 3 – Javascript
- comparison operators
Unity – C#
- https://www.sololearn.com/Course/CSharp/
- Write the latest lesson you have completed this week
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
CLASSROOM (THEORY & ANALYSIS)
- Set a timer
- Spend up to 60 minutes
- Learn about MDA (Mechanics, Dynamics, and Aesthetics)
- MDA is a formal approach to game design and game research
- This can help you do the analysis of games
- Read the MDA Framework (PDF)
- Explore MDA Framework at Wikipedia
- Watch Aesthetics of Play – Redefining Genres in Gaming – Extra Credits
- Watch Combining Genres – How to Pick the Right Design Mechanics For Your Game – Extra Credits
- Under the Notes Heading, below, for each: Mechanics, Dynamics, and Aesthetics
- Create a heading for Eight Type of Aesthetics
- Copy and past the eight from the MDA Framework at Wikipedia
- Take notes on each of the three elements of MDA
MDA Notes
- Mechanics
- Dynamics
- Aesthetics
LAB (THEORY PRACTICED)
- Set a timer
- Spend up to 15 minutes
- According to Wikipedia:
- Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
- Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
- Aesthetics are the emotional responses evoked in the player.
Brainstorm Ideas for Each of the Eight Categories
- At least one idea per category, but feel free to add more you your favorite categories
- Write a short sentence for each idea with these three elements included in each description
- Someone or thing fighting/struggling against Someone or thing for Someone or thing
DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
- Place idea here…put some noises to the footsteps and creepy sounds
- Fantasy (Game as make-believe): Imaginary world.
- Place idea here…make multiple levels
- Narrative (Game as drama): A story that drives the player to keep coming back
- Place idea here… multiple parts to the story
- Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
- Place idea here…
- Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
- Place idea here…
- Discovery (Game as uncharted territory): Urge to explore the game world.
- Place idea here…
- Expression (Game as self-discovery): Own creativity. For example, creating a character resembling the player’s own avatar.
- Place idea here…
- Submission (Game as a pastime): Connection to the game, as a whole, despite constraints.
- Place idea here…
OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)
- Set a timer
- Spend 30 minutes in this ‘room’
- Review the Challenging Automatic Negative Thoughts Worksheet infographic for 10 minutes (Click for larger PDF version)
- If you want, read more at bananatreelog.com/blog/challenging-cognitive-distortions
- Then review these ‘6 steps will help in reframing negative thoughts and over time your thoughts will be replaced with more rational thinking.’
- Recognize and Isolate the Thought
- Write Down the Thought
- Identify the Distress Level
- Identify the Cognitive Distortion (view PDF)
- Worksheet from bananatreelog.com
- Challenge & Reframe Your Thoughts
- Reevaluate the Distress Level
- Go for a 10-minute walk, if it is safe to do so
- Reflect on this ‘simple way to overcome negative automatic thinking by challenging and reframing the thoughts in a positive way.’
- Writing a small paragraph reflection for 10 minutes
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
STUDIO (CREATIVITY)
- Set a timer
- Spend 30 minutes in this ‘room’
- Read the Construct Manual Sections
- Home
- Getting started
- Overview
- Interface
- Project primitives
- Tips & guides
- Behavior reference
- Plugin reference
- System reference
- Scripting
- Read the Construct Manual Sections
- Write a couple sentence description of what you learned
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- I learned that there are way more editing tools to use
CONTROL ROOM (PRODUCTION)
- Set a timer
- Spend up to 15 minutes in this ‘room’
- Read How to collaborate on Construct projects with GitHub
- Write a couple sentence description of what you learned
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- I learned different ways to have a group project on Construct
WHAT I LEARNED and PROBLEMS I SOLVED
- Write only a few sentences of WHAT YOU LEARNED
- In one or two sentences, describe a PROBLEM YOU SOLVED
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- a problem this week I solved was all my missing work
WEEKLY ACTIVITY EVALUATION
- Give feedback on this week’s class Content and Process
- Fill in the Weekly Activity Evaluation
- DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE
Game Design – Week 11 – Updating Workflow – Mind Like Water
“‘Be shapeless and formless.. like water’ (Bruce Lee)” by Akinini.com is licensed under CC BY-NC-ND 2.0
“Have a mind like water.”
― David Allen, GTD
SUMMARY
- i did a lot of work Thursday and Friday to get caught up in all of my classes
PRACTICE ROOM (TUTORIALS)
Construct 3 / PlayCanvas – Javascript
Unity – C#
CLASSROOM (THEORY & ANALYSIS)
- I learned how to make a character move and how to design a character
LAB (THEORY PRACTICED)
OUTSIDE (PRODUCTIVITY & THE BRAIN)
- ’
- my walk helped me feel better because this week had not been to good. i like to go on walks every once in a while to clear my mind
STUDIO (CREATIVITY)
- i was able to get my character done and some of my background done. i feel like once i get the hang of C3 i will use it to make my games
CONTROL ROOM (PRODUCTION)
WHAT I LEARNED and PROBLEMS I SOLVED
- what i learned was how to handle emotions. a problem i solved was getting work done
WEEKLY ACTIVITY EVALUATION
Week 9 – GTD – Getting Things Done – Part 1
“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0
Your toughest work is defining what your work is! – Peter Drucker
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences of WHAT YOU DID
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
CLASSROOM (THEORY & ANALYSIS)
- what we did in class this week was how to use a GTD, and how to organize it
PRACTICE ROOM (TUTORIALS)
In this ‘room’ you are going to try Getting Things Done (GTD).
STEP 1: MAKE A LIST
- Set a timer
- Spend up to 5 minutes
- Write a list, here in this section of your blog,
- All the things you need to complete for school
- All classes, all assignments
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- get my math work done
- get my weekly notebook done in science
- get my schology organized
STEP 2: NOTICE WHAT YOU NOTICED
- Set a timer
- Spend up to 5 minutes
- Prioritize your list, here in this section of your blog
- Most important at the top
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- get my math work done
- get my weekly notebook done in science
- get my schology organized
STEP 3: SET A TIMER
OUTSIDE (PRODUCTIVITY & THE BRAIN)
- Set a timer
- Spend up to 20 minutes in this ‘room’
- Watch the first 30 seconds of this Oct. 2020 interview with David Allen
OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂
“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.” – Read more about Katia…
- Set a timer
- Spend up to 15 minutes reading…
- FastCompany Magazine article about Katia Verresen’s techniques and GTD, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
- Then, go for another 15-minute walk, if it is safe to do so
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- i noticed on my walk that the things I like to do are based outside, all the activities and video games I play are based outside.
WHAT I LEARNED and PROBLEMS I SOLVED
WEEKLY ACTIVITY EVALUATION
Game Design – Week 8 – Logic, Flowcharts, and Coding
- TITLE THIS BLOG POST:
- PLACE A CREATIVE COMMONS IMAGE FROM SEARCH.CREATIVECOMMONS.ORG
- REVIEW A BLOG POST EXAMPLE
- DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
A Chinese girl doing her homework in the library By Naomi Chung- This image was marked with a CC BY-NC-SA 2.0 license.
When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- This week was not all that good because of my emotions getting the better of me. tho I was able to get them under control Thursday was by far my worst day this week.
PRACTICE ROOM (TUTORIALS)
- Set a timer
- Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C# (NOT BOTH)
PlayCanvas
- https://www.sololearn.com/Course/JavaScript/
- Write the latest lesson you have completed today
Unity
CLASSROOM (THEORY & ANALYSIS)
Mr. Le Duc’s Flowchart Shape Guide
More Flowchart Creation Resources
LAB (THEORY PRACTICED)
- i was not able to do this
OUTSIDE (CREATIVITY & THE BRAIN)
- Set a timer
- Spend up to 35 minutes,
- 20 minutes watching Elizabeth Gilbert
- 15 minutes walking
- Something I found interesting was the leaf patterns
STUDIO (GAME DESIGN)
- Set a timer
- Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)
PlayCanvas
Unity
WHAT I LEARNED and PROBLEMS I SOLVED
- Tell your daily story here! Highlight what you learned and enjoyed most and at least one problem you solved. Problem-solving is one of the most important skills you need in life. Employers want to know HOW you get stuff done as much as WHAT you got done.
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
- Some problems I fixed were finding ways to handle my emotions
WEEKLY ACTIVITY EVALUATION
- Spend 3 minutes on this activity
- Give feedback on this week’s class Content and Process
- Fill in the Weekly Activity Evaluation
- The data you submit helps you demonstrate 21st Century Employability Skills
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
Game Design-Week 7-Tools, Time, and Rooms
Game Design – Week 7 – Tools, Time, and Rooms
COPY AND PASTE ALL THE CONTENT BELOW
- DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS
- TITLE THIS BLOG POST: Game Design – Week 7 – Tools, Time, and Rooms
SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences
- this week was a good week because I knew what to do and when to do it
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PRACTICE ROOM (TUTORIALS)
CLASSROOM (THEORY & ANALYSIS)
- I learned that for the prototype stage I should not have a whole lot of content. I also learned it should be super complex until the final stages.
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
Game Genres from the Simplest and Most Difficult to Create
- Racing Game
- Top-Down Shooter
- 2d Platformer
- Color Matching Puzzle Game
- 2D Puzzle Platformer
- 3D Platformer
- FPS
- JRPG
- Fighting Game
- Action Adventure
- Western RPG
- RTS
LAB (THEORY PRACTICED)
- I learned that every designer should not just stick to just one game and should play all types of games to figure out the different mechanics used
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
OUTSIDE (CREATIVITY & THE BRAIN)
- when I am outside I am usually kicking my football into the net I have pretending I am a pro player
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
STUDIO (SONGWRITING)
- some ideaś i have are for like a first-person br game that is mainly building but has a lobby of ten and the zone gets smaller every 5 minutes. another idea I have is for a 2d version of Minecraft
- the last idea I have is a racing game where you have to get the fastest lap to win the race
WEEKLY ACTIVITY EVALUATION
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
Elon Musk
Elon Musk
Recipe For Success: Elon Musk
i got what i could done
Who is one of your mentors?
This is a case study in success. What is success? How do you define it? Who has been successful, from your perspective? I want you to define success for yourself and find an example of this success in the people around you. The person can be famous or family. Success is everywhere. I want you to find it and examine it. What made this person successful? Through examining success in others it helps us see a path to success ourselves. I want you to practice being successful in all areas of your life. So, engage in this case study and find and fill in the information listed below. I used Bill Gates as an example.
INSTRUCTIONS
- WRITE THE PERSON’s NAME IN THE TITLE OF THE POST
- COPY AND PASTE THE COMPLETE BLOG POST BELOW
- PLACE A PICTURE WITH CITATION AT THE TOP OF THE POST
- DELETE ALL OF MR. LE DUC’s WORDS, AFTER YOU WRITE YOUR OWN
- PUBLISH
Write a person’s name in the title of this blog post
EXAMPLE: Recipe For Success: Bill Gates
COPY AND PASTE THE FOLLOWING:
EXAMPLE: Place a picture of the person at the top of the post and cite the source of the picture
Born | Elon Reeve Musk June 28, 1971 (age 49) Pretoria, South Afric |
---|
EXAMPLE: Born: October 28, 1955, in Seattle, Washington
Personal Success Definition
EXAMPLE: I define success as someone who creates amazing art or material for the world and who gives back to people around them.
State why are they successful, with your definition?
EXAMPLE: Bill Gates has created a successful business. He helped bring about powerful, useful computer applications. He has also helped improve the living conditions for millions of people through the Bill and Melinda Gates Foundation.
Skills for Success
Describe what skills did they need to master to become successful?
List and describe at least 3
he was 1) a talented inventor, 2) and super smart
How They Used These Skills
Musk has used his skills to make a ton of companys like tesla and space-x
Challenges Overcome
n September 2018, Musk was sued by the U.S. Securities and Exchange Commission for a tweet claiming that funding had secured for potentially taking Tesla private (at a price of $420 a share, an alleged reference to marijuana). The lawsuit claimed that verbal discussions Musk held with foreign investors in July 2018 did not confirm key deal terms and thus characterized the tweet as false, misleading, and damaging to investors, and sought to bar Musk from serving as CEO on publicly traded companies. Musk called the allegations unjustified and that he had never compromised his integrity. Two days later, Musk settled with the SEC, without admitting or denying the SEC’s allegations. As a result, Musk and Tesla were fined $20 million each, and Musk was forced to step down temporarily as Tesla chairman while remaining Tesla’s CEO.
Significant Work
Musk has created Space-x as well as Tesla which he resigned following controversy. Musk has also been apart of multiple projects like PayPal (but when it was made it was call X.com). Musk has had 7 kids (one deceased)
Resources
Googlehttps://en.wikipedia.org/wiki/Elon_Musk
EXAMPLES:http://en.wikipedia.org/wiki/Bill_Gateshttp://www.gatesfoundation.org/Pages/home.aspxhttp://www.biography.com/people/bill-gates-9307520